Fate of the world: Red Redemption new socially-positive commercial entertainment game.

Posted on 07/15/2010


A socially-positive commercial entertainment game? Another empty phrase which means nothing? What are these words hiding? A socially-positive commercial entertainment game can be described as a social issue game or a social impact game. Speaking at Develop Conference, Red Redemption’s chairman and CIO Gobion Rowlands in a session titled “Shock to the System: Making Meaning and Money with Indie and Social Impact Games” explained : “A social impact game is a game that informs attitudes or behavior through persuasion and entertainment,” and added that “social impact games can be commercial”. In fact social impact game are there to entertain but they are designed for social problem-solving. They, somehow, teach empathy to those who play them and try to change the players’ behavior in real life or make them aware of social problems. The aim of these games is to change the players’ attitudes by teaching them new perspectives and solutions to global challenges.
Fate of the world, due in September, tackles the challenge of global warming. The game is a nail-biting set of global warming scenarios covering 200 years of Earth’s existence. At the heart of the game are 10 “Masterplans” where the player calls the shots for all mankind including “Apocalypse'” where the gut wrenching goal is to raise the planet’s temperature a lethal degree; “Lifeboat” where the goal is to save only the player while abandoning everyone else to whatever catastrophes await them; and “Utopia” where a player can try to build a perfect society while battling population growth. Fate of the World lets players explore the next two centuries, trying out geoengineering, fusion power, wildlife adaption, and many other brain teasing and sometimes alarming, options. The balancing act of protecting the Earth’s resources and climate versus the needs of an ever-growing world population, who are demanding ever more food, power, and living space, creates a challenging video-game. As it is said in the game’s synopsis: “Will you help the whole planet or will you be an agent of destruction?”
Social impact games such as Fate of the world want to show us that our decision can have an impact on global challenges and that many factors are involved. But the question is : “Will social impact games have behavioral changes in real life?”

Learn more about Fate of the world :

After another decade of inaction, the governments of the world wake up to a planet in chaos. The first impacts of climate change, population growth, resource over-exploitation and species loss have struck and a global organization has been created to respond. You are that response…  [Read more…]

More information about :

Red Redemption are an award-winning independent developer of socially-positive commercial entertainment games based in Oxford partnered with Oxford University Consulting. Awards won include a Smart Innovation Award, Best European Green IT award and a Climate Challenge award. Red Redemption were recognized as global leaders in the field of games and were nominated as World Economic Forum Technology Pioneer candidates in 2009. Their 2007 title “Climate Challenge”, a highly successful climate change game sponsored by the BBC with 1 million unique players and over 3 million possible strategies. They ensure their games are socially-positive, fun to play, focused on real-world and non-violent themes, scientifically accurate and that players make discoveries while the play.

Another social impact game:

The Riverbed is a first-person interactive experience: part game part story. The fictional murder-mystery takes place in a land murder by water scarcity. The setting, history and character archetypes are based on real-world cases like the Aral Sea and Colorado River. The game is designed to raise awareness to this looming crisis and help players better understand the dynamics at work in water scarcity situations. Issues like upstream/downstream, sustainability, conversation and the security dilemma are explored. The first episode is available  here.
The game was developed (research, design, story, imaging, coding, and sound)  by Mary Wharmby.

Posted in: News